FLAIR20 SYNTHESIS™ FREESTYLE EVALUATION SYSTEM

 

Flair20 Synthesis™ Structural Overview

Core Pillars of Evaluation

Pillar

Purpose

Points

Difficulty (D)

Technical challenge, risk, repertoire diversity, and innovation

10

Execution (E)

Precision, control, timing, rhythm, and consistency

10

Artistry (A)

Originality, musicality, personal expression, and presence.

10

 

  • Total score per judge: Maximum of 30 points (or adjusted by weighted percentages).


DIFFICULTY (D)

Definition: Measures the technical challenge, risk-taking, innovation, and the breadth and depth of the athlete’s repertoire.


Sub-Elements:

  • Complexity (0-4 Points):

    • Advanced multi-revolution moves, intricate transitions, high-demand combinations.

  • Risk & Innovation (0-3 Points):

    • Original moves or risky attempts that showcase creativity, invention, or courage.

  • Variety (0-3 Points):

    • Breadth: Demonstrating multiple distinct freestyle families (lowers, uppers, groundmoves, sit-downs, acrobatics).

    • Depth: Extensive exploration within a style, demonstrating mastery and detailed variation.

EXECUTION (E)

Definition: Evaluates the precision, fluidity, and control of performance, including how cleanly movements are executed and how well mistakes are managed.


Sub-Elements:

  • Consistency & Control (0-4 Points):

    • Stable ball control, minimal drops, sustained balance and body coordination.

  • Timing & Flow (0-3 Points):

    • Seamless transitions, rhythm and tempo management, combo fluency.

  • Technical Precision (0-3 Points):

    • Accurate and intentional ball contacts, controlled ball trajectories, clean revolutions around the ball.

ARTISTRY (A)

Definition: Assesses the expressive, creative, and performative qualities of the athlete.

Artistry is divided into Core Sub-Criteria (always scored) and Contextual Event Modules (optional, event-specific).

A. Core Sub-Criteria (Always Scored, 6-10 Points)

These are always active, though their weightings are defined by the organiser (x + y + z = 6–10):

 

  • Originality (0-x Points): 

    • Unique moves, innovative style, authentic personal flair.

  • Musicality (0-y Points): 

    • Synchronisation with rhythm, tempo shifts, musical cues.

  • Showmanship & Engagement (0-z Points): 

    • Performer’s presence, stage charisma, audience interaction.


Note:

  • Organisers must declare how the 6–10 points are split across the three criteria before the event.

 

B. Contextual Event Modules (Optional, Event-Specific, up to 4 Points)

These are activated at the organiser’s discretion depending on the event’s theme, format, or cultural emphasis. A maximum of 4 points total may be allocated across 1–3 modules:

  • Battle Factor: Improvisational response, creative strategy, direct engagement.

  • Routine Flow: Structured composition, narrative progression, thematic coherence.

  • Character Play: Persona, theatrical flair, humour, or emotional embodiment.

  • Cultural Resonance: Authentic integration of heritage, tradition, or community expression.

  • Prop Synergy: Effective and creative use of props, costumes, or stage design.

  • Team Synergy: Joint creativity, synchronised choreography, strong chemistry between teammates.

  • Collaborative Fusion: Interdisciplinary integration with other disciplines (e.g. dance, freestyle basketball, live music, visual art).

 

Note:

  • The Artistry pillar total must remain capped at 10 points, including all core and contextual components.


Contextual Artistry System

While the core Artistry criteria ensure a consistent baseline for creative evaluation, the Contextual Artistry System allows event organisers to tailor the scoring model to suit the theme, format, or intent of their event. This preserves structural integrity while empowering creative freedom.

Organisers may activate up to three event-specific modules, drawn from a defined list or custom-designed, to reflect the artistic identity of the competition. These modules supplement the Artistry pillar but do not exceed its 10-point cap.

Contextual Modules Activation Rules

  • Up to 4 total points may be reallocated from the Core Artistry sub-criteria (Originality, Musicality, Showmanship) toward Contextual Modules.

  • A maximum of 3 modules may be used in a single event.

  • All selected modules, names, and point allocations must be declared at least 30 days prior to the event.

  • If multiple modules are activated, organisers must clearly define how the 4 points are split among them.

 

This approach maintains scoring fairness while allowing each event to speak in its own artistic dialect.


Scoring Mechanics & Evaluation Procedure

The Flair20 Synthesis™ system uses a tiered scoring framework to ensure that every performance is evaluated fairly and consistently.

Each judge scores performances across the three pillars—Difficulty (D), Execution (E), and Artistry (A)—using a maximum of 10 points per pillar. Scores may be used raw or weighted based on the event format. All pillar scores are guided by performance tiers and anchored by sub-elements defined in §3.1–3.3 of the official documentation.

5.1 Baseline Scoring Method

By default, each judge assigns a score between 0 and 10 for each of the three pillars:

  • Difficulty (D) → 0–10

  • Execution (E) → 0–10

  • Artistry (A) → 0–10

Total Raw Score = D + E + A
Maximum = 30 points per judge

5.2 Weighted Scoring Schemes (Optional)

Event organisers may adjust the weight of each pillar to reflect the style, emphasis, or values of their event. For example, a showcase might emphasise Artistry more than Execution, while a technical qualifier may prioritise Difficulty.

Example Weighted Formula:

  • Difficulty 40%

  • Execution 35%

  • Artistry 25%

Final Score = (D × 0.40) + (E × 0.35) + (A × 0.25)

5.3 Unified Performance Tiers

All three pillars use the same performance tier grid to interpret scores. Judges determine a general tier based on the athlete’s performance, then refine the score within that range by referencing relevant sub-elements.

  • (0–2 pts) Fundamental

    Athlete demonstrates the basics but lacks both consistency and creative depth. Frequent drops, limited repertoire or flow

  • (3–5 pts) Developing

    Solid grasp of fundamentals with flashes of difficulty, execution, or artistry. Some errors or repetition present

  • (6–8 pts) Advanced

    High technical quality, reliable control, and intentional creative choices. Minor mistakes quickly recovered

  • (9–10 pts) Pioneering

    Performance pushes boundaries of difficulty, precision, or expression. Near‑flawless delivery; innovative, polished and memorable


Adaptation to Different Formats

One of the defining strengths of the Flair20 Synthesis™ system is its modularity. While the core evaluation pillars—Difficulty, Execution, and Artistry—remain constant, the system is designed to adapt seamlessly to a wide range of event types, including battles, choreographed showcases, theatrical routines, and team formats.

Organisers may tailor:

  • Artistry sub-criteria weighting

  • Contextual module selection (see §4)

  • Pillar weighting ratios

Example Artistry Configurations by Event Type

Artistry points can be distributed between Core Sub-Criteria and Contextual Modules based on common event formats:

  • 1v1 Battle: Originality (4), Musicality (3), Showmanship (1), Battle Factor (2)

  • Music Showcase: Originality (3), Musicality (5), Showmanship (2)

  • Routine: Originality (2), Musicality (2), Showmanship (2), Routine Flow (4 pts)

  • Community Exhibition: Originality (4), Musicality (3), Showmanship (3)

  • Double Routine: Originality (2), Musicality (2), Showmanship (2), Team Synergy (2 pts), Routine Flow (2 pts)

 

Note:
These are illustrative templates only. Organisers may define their own combinations within the
Artistry cap of 10 points, using up to 4 for contextual modules.


Handling Ties

In the case of a tie, organisers may use one of two official methods:

A. Extra Round (Primary Method)

  • A brief tie-breaker round is held using the same scoring structure (D/E/A).

  • The judge panel scores only this round.

  • The winner of the tie-breaker advances or is awarded the decision.

B. Sequential Pillar Comparison (Fallback Method)

  • If an extra round is not feasible, compare the tied athletes' pillar scores in this order:

    1. Difficulty

    2. Execution

    3. Artistry

  • The athlete with the higher score in the first non-tied pillar is declared the winner.

 

Note: The fallback method should only be used if time, format, or context makes an extra round impractical.


Conclusion

The Flair20 Synthesis™ Freestyle Evaluation System marks a defining shift in how freestyle football is judged, understood, and celebrated. It is not a departure from tradition, but a refinement of what freestyle has always deserved: a system that matches its complexity, creativity, and cultural depth.

At its core are three foundational pillars—Difficulty, Execution, and Artistry—forming a balanced, transparent framework for evaluating performance. Each pillar is supported by clearly defined sub-elements, structured performance tiers, and adaptable weighting schemes, ensuring that scores reflect both quality and intention.

What sets Synthesis apart is its modularity—its capacity to evolve with the culture it serves. Through the Contextual Artistry System, event organisers can tailor scoring criteria to the unique identity of their competition—whether rooted in music, culture, narrative, or improvisation. This feature allows the system to stay relevant and resonant, across formats as diverse as 1v1 battles, theatrical showcases, and cross-disciplinary collaborations.

Most importantly, Flair20 Synthesis™ recognises freestyle football as a culture first—a language of movement, a form of self-expression, and a vessel of generational wisdom. This system protects that soul while offering the scaffolding needed for sustainable evolution. It dares to imagine a future where creativity is not an afterthought, but a central axis of sport.

This is the beginning of a new chapter—not just in how freestyle is judged, but in how it is respected.